Niflheim ("Land of Mists") is the realm of ice and cold in Norse mythology, whose frigid environs provide a final resting place for the dishonored dead. Hel, the grim giantess whose rules over the deceased, also makes her home here. This dreary description can be fruitfully contrasted with the glorious atmosphere of camaraderie and revelry awaiting warriors in Valhalla.
In a cosmological context, Niflheim is important for two reasons: first, it provides a site for one of the world tree's roots (Yggdrasill) to be anchored; second, the icy realm is seen as one of the primordial sources of creation, as its frigid mists were thought to have combined with fiery gusts from nearby Muspellheim to congeal into the first living beings.
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As one of the major realms in the Norse cosmology, Midgard belonged to a complex religious, mythological and cosmological belief system shared by the Scandinavian and Germanic peoples. This mythological tradition developed in the period from the first manifestations of religious and material culture in approximately 1000 B.C.E. until the Christianization of the area, a process that occurred primarily from 900-1200 C.E.[1]
Within this framework, Norse cosmology postulates a universe divided into nine interrelated realms, some of which attracted considerably greater mythological attention. Of primary importance was the threefold separation of the universe into the realms of the gods (Asgard and Vanaheim, homes of the Aesir and Vanir, respectively), the realm of mortals (Midgard) and the frigid underworld (Niflheim), the realm of the dead. These three realms were supported by an enormous tree (Yggdrasil), with the realm of the gods ensconced among the upper branches, the realm of mortals approximately halfway up the tree (and surrounded by an impassable sea), and the underworld nestled among its roots. The other realms included Alfheim, world of the elves; Svartálfheim, home of the dark elves; Nidavellir, world of the dwarves (tiny men who were incomparable miners and goldsmiths), Jotunheim, world of the Jotun (giants), and Muspelheim, the hellish fire-realm that was home to Surt, a flame giant who would fight against the Aesir at Ragnarök.
Before venturing into an exploration of the Norse underworld (as attested to in various mythic sources), it is necessary to acknowledge that these sources are not entirely consistent in their usage of terms. More specifically, the terms Niflheim ("dark world" / "fog world") and Niflhel ("dark hell" / "fog hell") are used interchangeably in various sources, and both are occasionally used to describe the abode of Hel, the queen of the underworld and ruler over the spirits of the dead. As Lindow suggests, "the confusion between Niflheim and Nifhel is neated summed up by variation in the manuscript of Snorri's Edda. In describing the fate of the giant master builder of the wall around Asgard, two of the four main sources say that Thor bashed the giant's head and sent him to Niflheim, and the other two say that Thor sent him to Niflhel."[2] Given this uncertainty, the following analysis will examine mythic source materials related to both Niflheim and Niflhel (noting that the first term is only explicitly utilized in Snorri's Edda).
The most notable characteristic of the Norse underworld was that it was a realm of dreadful, bone-chilling cold. For a hyperborean people who truly appreciated the potential hostility of untamed nature, this correlation is entirely understandable. Indeed, "one cannot help but recalling that for the Icelanders, 'cold' came from Niflheim in the North, the domain of Hel."[3] This connection is further exemplified by the localization of Hvergelmir ("hot-spring-boiler"), the fountainhead of the frigid northern rivers, within Niflheim:
It was many ages before the earth was shaped that the Mist-World [Niflheim] was made; and midmost within it lies the well that is called Hvergelmir, from which spring the rivers called Svöl ["Cool"], Gunnthrá ["Battle-pain"], Fjörm ["Rushing"], Fimbulthul ["Mighty-Speaker"], Slídr ["Dangerous"] and Hríd ["Storm"], Sylgr ["Slurp"] and Ylgr ["She-wolf"], Víd ["Wide"], Leiptr ["Flash"]; Gjöll ["Scream"] is hard by Hel-gates.[4]
This quotation, by discussing Niflheim's existence in the "many ages before the earth was shaped," clearly evidences the realm's relevance to Norse creation accounts, a correspondence that is considered in detail below.
As suggested above, Niflheim also played vital role in the mythic cosmology, as one of Yggdrasill's world-anchoring roots was located in its frost-bound soil:
The Ash is greatest of all trees and best: its limbs spread out over all the world and stand above heaven. Three roots of the tree uphold it and stand exceeding broad: one is among the Æsir; another among the Rime-Giants, in that place where aforetime was the Yawning Void; the third stands over Niflheim, and under that root is Hvergelmir, and Nídhöggr gnaws the root from below.[5]
The passage above, in addition to its relevance in detailing the relationship between Niflheim, Hvergelmir and Yggdrasill, also introduces one of the chief denizens of the frozen realm: the Nidhogg ("Malice Striker").
This creature was understood to be a chthonic dragon that had existed from the earliest epoch of mythic time, whose presence at the roots of the tree is also attested to in the Poetic Edda.[6] Intriguingly, this primordial serpent also plays a role in punishing the souls of deceased mortals, which is another major element of the Norse understanding of Niflheim. This understanding is betokened by the Völuspá, which explicitly depicts this beast's part in tormenting the dead:
This perspective is echoed in the Prose Edda, where Hvergelmir itself is associated with these tortures:
The final important dimension of Niflheim is as the realm of Hel, the queen of the underworld. This view is developed in Snorri Sturluson's account of Hel's banishment from Asgard, where he suggests that Odin cast the grim giantess "into Niflheim, and gave to her power over nine worlds, to apportion all abodes among those that were sent to her: that is, men dead of sickness or of old age."[9] In this account, the great Icelandic syncretist develops a systematic relationship between the classic Norse understandings of Hel (the posthumous destination for the souls of the deceased), Niflhel (a term that was either synonymous with Hel's realm or that represented a deeper, more unpleasant level of the underworld), and Niflheim (an all-encompassing descriptor for the entirety of the underworld).[10] Specifically, he uses the terms "Hel" and "Niflheim" as functional equivalents, and purposefully adopts the second definition of "Niflhel" (as a particularly odious realm of posthumous punishment). This view, which describes Niflhel as a ghastly "sub-basement" of Hel reserved for certain misfortunate souls, affirms Hel's ability "to apportion all abodes" to the deceased (as promised by Odin). This process is evidenced in the Prose Edda, where "evil men go to Hel and thence down to the Misty Hel [Niflhel]; and that is down in the ninth world."[11] Commenting on this, Turville-Petre suggests that, in constructing this interpretation, "Snorri seems here to be drawing on a passage in the Vafthruthnismol (str. 43), where it is said that men die from Hel into Niflhel."[12]
Though many of the earliest mythic sources in the Norse corpus (specifically those preserved in the Poetic Edda) do not contain a detailed "genesis account" of the creation of the cosmos, they do provide some intriguing hints. For instance, the Völuspá describes the world of Ymir (the primeval giant that the mortal realm was created from) as an empty and unformed place:
However, this account does not speculate on the origin of Ymir himself. For this, we must turn to the Vafthruthnismol, a poem that claims to depict a contest of wits between Odin and Vafthruthnir (a preternaturally clever Jotun). Within it, Odin asks the precise question suggested above: where did the primeval giant come from? In response, Vafthruthnir spake thus:
In this way, he implies that the elemental being somehow congealed from the frosty waters of Elivagar ("storm-waves"), a term that seems to depict the confluence of rivers that emerged from Hvergelmir. While this provides a more detailed picture of the cosmic genesis, it still leaves many elements unexplored and many questions unanswered.
Such issues were not addressed until the composition of Snorri Sturluson's Prose Edda, which drew upon the existing mythic sources and attempted to create a coherent system from them. In this particular case, Snorri argued that creation occurred due to the interaction between the cool, wet, frigid air of Niflheim and the hot, dry air of Muspelheim, the union of which would produce the type of gradual accretion described in the Vafthruthnismol:
Ginnungagap, which faced toward the northern quarter, became filled with heaviness, and masses of ice and rime, and from within, drizzling rain and gusts; but the southern part of the Yawning Void was lighted by those sparks and glowing masses which flew out of Múspellheim. ... Just as cold arose out of Niflheim, and all terrible things, so also all that looked toward Múspellheim became hot and glowing; but Ginnungagap was as mild as windless air, and when the breath of heat met the rime, so that it melted and dripped, life was quickened from the yeast-drops, by the power of that which sent the heat, and became a man's form.[15]
In this way, the frigid cold of Niflheim was central to the creation of the mortal realm.
In addition to its role in the creation of the cosmos, Niflheim (and the deceased souls entombed within it) were understood to be the resting place of great occult knowledge. Indeed, "the land of the dead, the underworld or Niflhel, is then not only the repository of all life, but also the repository of all knowledge, and hence the practice of recovering wisdom from the land of the dead."[16] Affirming this insight, Vafthruthnir, the crafty giant introduced above, admitted that his wisdom was largely gleaned from encounters with the dead:
This brings to mind the methods of divination utilized by Odin, such as his predilection to "awaken the dead and sit down beneath hanged men."[18] Likewise, the entire prophecy recorded in the Völuspá was drawn by the Gallows God from the unwilling lips of a deceased sibyl. Further, this same technique is detailed in Baldr's Draumr, where Odin seeks answers concerning the frightening, precognitive dreams experienced by his son Balder:
All links retrieved June 22, 2007.
All links retrieved June 22, 2007.
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